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Smoke Renderer

Smoke-Renderer was a solo project for university during my bachelor’s degree. The goal was to render a cloud of smoke interacting with a solid object.

It is an implementation of two types of volume rendering: Splatting and Texture Slicing. It also implements Deep Shadow Maps to get nice-looking shadows on the solid object.

The code for this project can be found in a repository here.

© 2025 Jan Enders   •  Theme  Moonwalk