< Home
Smoke Renderer
Jan Enders / October 2017
Smoke-Renderer was a solo project for university during my bachelor’s degree. The goal was to render a cloud of smoke interacting with a solid object.
It is an implementation of two types of volume rendering: Splatting and Texture Slicing. It also implements Deep Shadow Maps to get nice-looking shadows on the solid object.
The code for this project can be found in a repository here.
© 2025 Jan Enders
•
Theme Moonwalk