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Boron
Jan Enders / July 2020
Boron is a personal project to build a small game engine.
While reading the book “Game Engine Architecture” by Jason Gregory, I decided to try building an engine myself to better understand how they work. It was also a way to get more comfortable with using C++ and learning a clean, modern style for it in preparation for my master’s.
It is quite far from anything one could call finished or usable for actual games, but it was a great learning experience and I want to continue tinkering with it. What code there already is can be found here.
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